Dread Build 2020 (Guide) - The Stalker's Coup de Grâce (Warframe Gameplay)
Dread Build 2020 (Guide) - The Stalker's Coup de Grâce (Warframe Gameplay)
I don't remember my first Warframe encounter with the Stalker. But I do remember finding the Dread blueprint in my foundry. This was the start of a beautiful friendship!
Today we'll be re-taking a look at the Dread bow so we can Gage what effects did the status and IPS chances had on it.
We'll start from the old standard build and deconstruct it to see if we have any better options. The Dread is very powerful when it slashes and it can easily one-shot high level targets so name of the game becomes ensuring as much as we can that slash proc. This lead me into a situation where I recommended a mod I never had before. Namely, Hammer Shot.
While the updated build is similar in terms of performance to the old Viral build it's still a wee bit better. This showcases how little power the Dread lost because of all the recent changes and for that I'm glad!
Hunter Munitions again is a must and the entire build revolves around as much critical chance, damage and Multishot we can muster. As long as the Dread slashes than the damage will come pouring in. The goal as-always being to get consistent one-shots.
Slash can no longer bypass Corpus shields but that's not an issue for the Dread as it will tear through the shield and hit points of Corpus targets just as it tears through armored targets.
Long story short, The Dread is still an outstanding traditional style bow that can deal insane amounts of single target damage. The downsides to such a weapon lies in what it is. It might be more comfortable for some players to use assault or automatic weapons without having to worry about charge time or projectile flight speed or projectile drop-off trajectory.
There are also other bows that can offer area of effect damage but none of them come close to the single target skewering power of the Dread. Recommend!
Warframe is a free-to-play cooperative third-person shooter video game developed and published by Digital Extremes. Originally released for PC Microsoft Windows in March 2013, it was later ported to the PlayStation 4, Xbox One, and Nintendo Switch.
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