[DRG Experimental] Hazard 6x2 Elite Deep Dive "Rancid View" (Engineer POV - new Stubby OC)

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Published on ● Video Link: https://www.youtube.com/watch?v=WDnwdzZu0hc



Deep Rock Galactic
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Duration: 1:18:50
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This is our first ever modded 6x2 EDD in season 5 (but experimental branch), and we tried new OCs as well in the mission (except the scout because his OCs are too supportive and can't contribute much for first stage, Burst Fire sucks also).

First stage is crazy, open map with billions of enemies that can shoot, so wrecking ballers/infectors and dodging acids and mackies' spikes is the only way to survive. Our team struggled the first stage for like 3-4 tries at start, but eventually made it out.
Second stage is easier than last time, but it's still robot, so it's still quite difficult with Exploder spawning everywhere interrupting Caketaker fight, oh it's radioactive spider also, the DoT annoys the most.
Third stage is easy, just hold out in the tunnel so that Driller can take care of the swamers.

Stubby new OC is pretty lit, in my opinion, it is an alternative to EM Refire but you can control it, and give you benefit of shooting on longer range than EM Refire, while the damage output is much focused on weakpoint. It's like an actual FPS Rifle at this point with the recoi thing and i love it.
Driller used new Flamer OC - Scorching Tide, pretty nice to deal with mackies and burst damage on HSTs with Charging mode, and still function like a normal Flamer without downside (unless you use charging mode) which is good.
Gunner new OC is also goated too, with Rotary Overdrive, you can combo with Aggressive Venting (T5A), and keep spamming fear at enemies (important in 1st stage to keep everyone safe from acid spitters and mackies) at around 10m around you with the cooling. Also, the DPS of it is potent too with the higher Rate of Fire than most of Gunner OCs, making it also viable for single target damage. Hot Bullets (T5C) is also a good pick with it since you can heat up much faster than Burning Hell, reaching Hot Bullets faster and can maintain it for a long time with the cooling, perfect for Volatile Bullet for secondary.

My parent decided to sing karaoke outside my room so there were noises in the third EDD stage but shouldn't bother the video too much.

Driller's pov (Joanlamrack):
Scout's pov (Shatifan):
Gunner's pov (SaidAlot): https://youtu.be/FgKbJdcClAU

Timeline:
00:00 Sussy intro
00:25 Before Dive
00:57 Stage 1 [Refine Liquid Morkite + Perform 2 Deep Scans]
29:37 Stage 2 [Recover 1 Data Rack + Repair 2 Mini Mules]
58:09 Stage 3 [Collect 250 Morkite + Perform 2 Deep Scans]
1:18:25 Result Screen

Build is on 26s in the video timemark (Pause the vid):
Stubby [Hyperalloy Assembly] 12111
Breach Cutter [Roll Control] 23122
Platform Gun 212
Turret 1221
L.U.R.E
Pickaxe 11
Armor 1213

Perks:
Resupplier + Born Ready + Sweet Tooths | Dash + Iron Will

Note: 12121 is generally a better build for this stubby OC, because weakpoint bonus (base OC) and increased damage via electricity (T4B) can stack multiplicatively, gaining total of 1.625x dmg bonus vs T4A with only 1.55x (30+25 wp bonus) on weakpoint attack. Also you can dish out more dps if you are unable to shoot the wp thanks to the T4B.

Perks:
Resupplier + Born Ready + Vampire + Dash + Iron Will

Difficulty: Hazard 6x2 [40 Nitra]

Region: Radioactive Exclusion Zone | Code Name: Rancid View
Stage 1 [Refine Liquid Morkite + Perform 2 Deep Scans]
Stage 2 [Recover 1 Data Rack + Repair 2 Mini Mules]
Stage 3 [Collect 250 Morkite + Perform 2 Deep Scans]

experimental build season 5 modded elite deep dive
#drg #deeprockgalactic




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