Driver San Francisco - PC vs Console (Post Processing Effects & Filters) Comparison
Comparison of the post processing effects from each version in different contexts. The main changes are Film Grain & Color Correction (yellow filter) that do not exist on PC.
Even if the basis PC version does not feature any post processing effects, the "original" version should be the one with it, in line with the initial intention of the original developers Ubisoft Reflections therefore the console version. But when the game was ported on PC by Ubisoft Kiev, the post processing effects were simply removed. A mod allows you to re-enable them very easily.
It adds Color Correction, Film Grain, Saturation (used as intensity when transitioning to different colorgrading), Gamma 2.0 Correction matching the PS3 version around 99%.
Songs are from the Driver San Francisco OST: White Stripes, Gone! & Prove it.
Footage & recordings are from the PC version, with the mod to enable the post processing effects and get the look of the console versions.
00:00 White Stripes challenge (Starsky & Hutch)
00:20 Black & Blue challenge (Blues Brothers)
00:45 Anything Goes story mission
01:40 Epilogue Part 2 (Final Mission)
02:30 Film Director differences
02:55 Gone! challenge (Gone in 60 seconds)
03:22 Black & Blue film director view
04:05 Shift Changes
04:30 Free Roam after game completion
05:12 Anything Goes again
05:33 Final Mission final part
06:57 Gone! film director view
Get the processing effects by MileeMiles here: https://www.nexusmods.com/driversanfrancisco/mods/6
#dsf #mods #graphics
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Driver: San Francisco Statistics For VortexStory
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