DROD: Treacle Stew - E24: Off the wall

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I've always found it hard to design puzzles around game elements that have such complex behavior. Each little choice when interacting with this one single thing can make a big difference, far into the future. I'm guessing that's part of the reason that a lot of these solutions involve generous wiggle room, because there's such a huge number of states the puzzle can be in.

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0:00 A daunting-looking room
0:07 Level Four: 2W (challenge)
19:47 1S2W (clear)
21:53 1S2W (secret access)







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ThemsAllTook
Alex Diener
Let's Play
Deadly Rooms Of Death (Video Game)
Treacle Stew (DROD hold)



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