Drop Duchy Review (TETRIS meets CATAN plus DECK-BUILDING)
Imagine Tetris, but with a Settlers of Catan theme. Drop Duchy alters as much as it takes inspiration from the Tetris formula with a very unique take on the geometric block dropping gameplay that was catapulted into the mainstream in the late 80’s.
Drop Duchy brings enough fresh ideas to the timeless genre with the addition of medieval land management, clashing armies, deck-building, and rogue-lite mechanics in addition to what you are already familiar with. The gameplay feels great, there is a deep level of strategy to master and it’s wrapped in a charming minimalist art style.
The biggest weakness of Drop Duchy is that it lacks that addictive and engaging gameplay loop that the rogue-lite and deck-building genres thrive on.
I want my rogue-likes and deck-builders to be impossible to put down. That feeling you get where you venture just a little further than the last run, or you managed to finally defeat a boss that has been a thorn in your side, or you finally unlocked that new item that will drastically change how you play. Drop Duchy is missing that unmistakable feeling largely due to the extremely slow progression system.