Duckula - Commodore 64 - longplay

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Published on ● Video Link: https://www.youtube.com/watch?v=60vStiAySEU



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Count Duckula is a multi-screen platformer released for the ZX Spectrum, Amstrad, and Commodore 64. The objective is to collect a saxophone found at the top of a pyramid, and to do so you will need to collect a few items to get past obstacles.

Count Duckula and his faithful servants Igor and Nanny have transported themselves and their castle over to the land of the Pharaohs, Egypt. There they decide to search the great Pharaoh Upanatem (a pun on "up and at 'em") pyramid for the mystical Sax, an ancient saxophone with strange magical powers. They know that the Sax is hidden somewhere in the tomb of the great Pharaoh Upanatem, a gigantic pyramid in the middle of the desert. What they do not know is that they have also brought along some unwanted guests in the shape of the Crow Brothers.

The title of the game was a parody on the title of a British comedy play "No Sex Please, We're British!".

There was also a Count Duckula 2 sequel in 1992.

Many many many many many thanks to minotaurus for quickly finishing this game, writing these notes:
Knowing what to do makes this game extremely short.
Igor regenerates part of our time/energy and Nanny can break through walls, allowing us to pass through some doors without using keys (keys are limited, you have to know where use them, otherwise you could get stuck and forced to press RUN-STOP to start from the beginning!!).

This video is part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D)

If you want to contribute please let me know!

#retrogaming