DUKE NUKEM 3D USER MAP (#79): Oblivion TC (Part 2)

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Published on ● Video Link: https://www.youtube.com/watch?v=Z3T84o0s_98



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Last week we started a journey of epic proportions with the start of the Duke Nukem 3D Total Coversion, Oblivion by Zaxtor, a 50+ level mega project from 2009 that was primarily made by one person. So far its been a great time! One of the highlights is how they have been trying to create natural environments, like jungles, in the Build Engine. While 2.5D game engines used in games like Duke 3D and DooM (OG version) excel in man-made settings like buildings, outdoor areas are always tough to pull off. So, where will this TC take us to next?

Oblivion TC (2009) by Cedric "Zaxtor Znort" Lutes:
https://msdn.duke4.net/oblivion.php

Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?

What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.

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NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
https://www.zoom-platform.com/product/duke-nukem-3d-atomic-edition

NEED EDUKE32? HERE YOU GO:
https://dukeworld.com/eduke32/synthesis/latest/
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0:00:00 - Introduction
0:10:40 - Mapster32: TROR Tutorial
0:27:40 - Level SE: Mystic Valley
0:59:30 - Level 04: The Rainforest II
2:07:40 - Level 05: The Military Station
3:39:00 - Stream Wrap-Up
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