Dungeon Master Stuck in a Time Trap Pacing in D&D- GM 911
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Dungeon Master Stuck in a Time Trap Pacing in D&D- GM 911
Original GM 911 post
Good evening gentlemen,
I’ve realized recently that my D&D games take place in a short period of time. For example, my player’s characters have been at it in game for about a week and three days and they’re already sixth level having started at first. In that time, they’ve stopped 2 undead infestations, killed an objectively evil cleric and killed a gorestro Randy Savage. My question is, how can me and other DMs better space out and have adventures take more time?
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