Dungeon Siege III FINAL REVIEW | "A misunderstood Inheritor" | Gaming Review
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0:00 Intro - History of Dungeon Siege & Genre Classification
11:11 Gameplay
12:51 Inheritance of DS I & II - Controls Backlash
15:55 The 7th Generation and Console Transitions
18:20 Are the Controls Objectively Bad?
21:03 Impossibility of Transferring Previous RPG Experience
25:23 True Control Inheritance (feat. BG Dark Alliance)
30:12 Lack of Consciousness and Controls Inheritance
33:08 Basic Attack Types
35:32 Abilities Skill Tree, Mastered Versions, DLC Abilities
38:35 Proficiencies Skill Tree
42:19 Talents Skill Tree
46:10 Combat's Economy - Focus (Mana) & Power (Orbs)
55:05 Stat and Item Systems, Naming Conventions
1:04:19 Enemy Gameplay Mechanics
1:07:42 Camera Issues and Early Game Targeting
1:14:33 Warrior's Centrality During Development
1:17:20 Technical
1:18:30 Graphical Effects - Bloom, Rain, Particles
1:21:52 3D Positional Audio Demonstration + Footsteps
1:24:52 Graphical Effects - Attacks
1:26:33 Modern Resolution and Framerate
1:28:55 Level Design
1:30:24 Lack of Enemy Variety & Shared Boss-Mobs Mechanics
1:35:38 Environment Distribution, Signs of Rushed Development
1:40:20 Influence of Level Design on Gameplay Mechanics
1:43:58 Detection Range of Enemies
1:47:43 Hardcore Difficulty and Leveling Curve Balance
1:51:42 Grandeur
1:55:28 Dialogue Wheel - Influence of Mass Effect on 7th Gen
1:59:00 Lore and World building - Role of Chris Taylor
2:01:59 Exceptional Lore Integration of the First Entries
2:06:07 Relativism & Dialogue Choice Rewards
2:08:35 Soundtrack Stickiness
2:10:49 Innovation
2:12:17 Genre Redefinition of Controls and Stat System
2:13:09 Intrinsic vs Extrinsic Stat Systems Classification
2:17:18 Naming Conventions, Combat Economy
2:20:47 Flaw in Lack of Replay Value
2:21:20 Final Qualification
2:26:19 Thanks to Followers and Subscribers
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