Dungeons & Dragons: Honor Among Thieves Directors on D&D Lore & VFX Shots
Set in faraway fantasy lands based on the lore of the classic tabletop game, Dungeons & Dragons: Honor Among Thieves is one of this year’s most anticipated adventure features. Aside from the action-packed premise and the ensemble cast including Chris Pine and Hugh Grant, the movie is helmed by Game Night creators, John Francis Daley and Jonathan Goldstein, who are, themselves, huge fans of the game. Ahead of its theatrical release on March 31, Collider’s Steve Weintraub spoke with Daley and Goldstein, with producer Jeremy Latcham, about all things lore, VFX, and Dungeonheads! (It’s a thing now.)
In Honor Among Thieves, the world of D&D is brought to life, and like many a campaign, the movie centers on a particularly bizarre team of petty thieves who must embark on a hero’s journey. When Edgin the Bard (Pine) and his partner and friend, Holga the Barbarian (Michelle Rodriguez), accidentally retrieve an ancient artifact for a cult of Red Wizards looking to bring about the destruction of life as they know it, the pair enlist help to right their wrong. Aided by a ragtag team of individuals, they set out to defeat the most menacing evil they’ve ever faced. Honor Among Thieves also features Justice Smith as Simon the Sorcerer, Regé-Jean Page as Xenk the Paladin, and Sophia Lillis as Doric the Druid.
In their interview, Daley, Goldstein, and Latcham discuss how they managed to load the movie up with tons of D&D lore and Easter eggs, working with Wizards of the Coast on creature designs and specific details, and how “every scene has something in it that’s directly from the lore.” The trio share what they’re most excited about for audiences to see, the surprising emotional aspect of the movie, which moments they kept despite early feedback, VFX, and which shot was the most difficult to pull off.
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