Dungeons & Dragons: Shadow over Mystara Arcade Attract Mode Video @ Retro Gaming World

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Published on ● Video Link: https://www.youtube.com/watch?v=CVkMbEsWs5k



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Dungeons & Dragons: Shadow over Mystara Arcade Attract Mode


Dungeons & Dragons: Shadow over Mystara 1996
ダンジョンズ&ドラゴンズ シャドーオーバーミスタラ

Is a Beat em up arcade game Published by Capcom in 1996 as a continuation to Dungeons & Dragons: Tower of Doom. The game is set in Mystara. This game Manages to combine the side-scrolling action of a beat 'em up with various elements found in RPG games. Shadow over Mystara has several unique game mechanics not usually found in arcade games, such as obtaining and equipping new gear and learning new magic spells as the player accumulates XP.

Players can wield a Multitude variety of weapons and armor, although this selection is class specific ; there is also a vast assortment of magical and hidden items in the game. This, along with multiple endings and bi-forking paths, gives the game much re-playability and has led the game to a cult status. The heroes are : (Cleric, Dwarf, Elf ,Fighter,Thief & Magic User)
Shadow over Mystara also introduced special moves which are executed by moving the stick and hitting the buttons in certain combinations. All characters except for the Magic-User have a Dashing Attack as well as a Rising Attack which is used to combo monsters & juggle them in the air.

Most characters (with the exception of the Magic-User & Cleric) also have "Mega-crush", a move which inflicts damage to all enemies standing close enough to the character but in turn also damaging the player themselves. As our heros fight their way through each level, they will come across an assortment of treasure. Treasure is found in chests, stolen from monsters, dropped from dead enemies and bosses, or even found simply lying on the ground. Most treasure is gold and silver, which is used to buy simple items in shops, or precious gems, which add to a heroes experience points. Other treasure include weapons and equipment. Treasure on the ground is picked up by standing near it and pressing the Attack button. Due to this feature, characters that stand too close to loot while fighting will instead bend down and retrieve the nearby item. It was very difficult to fight monsters in room full of treasure in Tower of Doom, and Capcom addressed these complaints with the addition of sliding. This maneuver allows players to automatically pick up any treasure and equipment a hero slides over, quickly clearing the area of items.

The game also is presented with arcane magic, available for the Magic-User and Elf, and divine magic, available to the Cleric. Instead of an MP system, characters use D&D's Vancian magic system where a certain amount of each spell ready to cast. Extra uses of the spells can be picked up off the ground, represented graphically as scrolls of paper, or occasionally recharged after certain boss fights. When a spell is cast the entire game is momentarily paused during which the spell effect is played out (some spells can be controlled during this time).












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ダンジョンズ&ドラゴンズ シャドーオーバーミスタラ
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