Dunk Lords  | YUZU EA 1793 | Switch Emulator Game-play

Dunk Lords | YUZU EA 1793 | Switch Emulator Game-play

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Published on ● Video Link: https://www.youtube.com/watch?v=LWc0ZUiV0sI



Game:
Dunk Lords (2018)
Duration: 10:19
145 views
1


Dunk Lords is a two-on-two basketball beat 'em up featuring over-the-top special moves, devastating dunks, and game-changing equipment. Choose from 20 of the baddest ballers around, each with unique special attacks and abilities, and do battle on a variety of hazard-filled courts.



Support the Developers
https://www.nintendo.com/games/detail/dunk-lords-switch/



Support Yuzu Team:
https://www.patreon.com/yuzuteam

Download Yuzu Early Access 1798:
https://mega.nz/file/KN80QSaJ#iEMI8PZvryH1y-dU8QQ5QhEPJCgTopxshcqTok4ocDA
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Changelog:
- add to project Reaper+: Guarantee correct deletion
- PR-6498 [audio_core] Decouple audio update and processing, and process at variable rate
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping. This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.

#YUZU
#​DunkLords
#Ryzen​
#RTX2070S
#Emulation

#Switch
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This channel is mainly about testing out the various gaming emulators such as RPCS3 (PS3), Ryujinx & Yuzu (Nintendo Switch), Xenia (Xbox 360), Citra (Nintendo 3DS), Cemu (Nintendo Wii U) and providing videos on how these games run on these emulators for educational purposes.
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Tags:
Dunk Lords
Yuzu
Earily Access
1793
Nintendo Switch
emulation