Dying light 2 NEW patch review | 1.9.0

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Dying Light 2
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#dyinglight2update #dyinglight2 #gaming

#nvidia #dlss3
Its been a year. Dying light 2 celebrates their anniversary by releasing DLSS 3.0 support.

Dying Light 2 latest update 1.9.0 is finally out & this update adds many new things like legend levels, cross-gen & also fixes a lot of stuff that the community have been complaining for months.
This is the part 2 of the community update for Dying Light 2.

Specs:


Patch notes:

● Technical
○ The game will no longer use 3rd-party DRM protection
○ PC only — Nvidia DLSS3 support. For the very best experience, you need a VRR monitor, and GPU scheduling turned on. There is a known issue where the in-game benchmark does not report the correct framerate when the DLSS Frame Generation is enabled. To see the correct framerate, please use industry-standard FPS reporting tools such as Frameview or CapframeX. We expect to resolve this issue in the next patch.
○ PC only — addressed the issue of the darker picture on certain configurations after one of the last patches
○ PC only — the Carnage Manica shield no longer displays twice when holding the scroll wheel on the mouse
○ PS5 only — Bloody Ties will now load properly when launched from the Resume Activity tab
○ "Heartbeat" sound won't be audible anymore if the player muted all audio in the game's settings
○ Increased variation of ferns models in the city
○ Background music for the "Cathedral" quest no longer audible everywhere upon tracking the quest
○ Fixed graphical issue of fog or smoke appearing underwater
○ Fixed graphical issues of buildings' geometry showing dark gaps in the distance
○ Fixed issue with menu background shaking due to in-game explosions
○ Fixed rare instances of players falling through the elevator's floor
○ Improved quality of VFX/particle effects
○ SFX are now audible for the weapon's blast mod explosion
○ Improved shooting animation for crossbows
○ Fixed the issue of missing VO lines
○ Fixed lack of combat music while fighting in GRE Anomalies
○ Fixed rare instances of missing audio after previewing an outfit in the stash
○ Fixed TPP animations for blocking with Cranage Manica while holding 2h weapon
○ Fixes to distant NPCs occasionally stuck in their animation
○ Improved lightning consistency in the game
○ UV Flashlight — increased audio intensity when burning Biters
○ Furniture and other assets moved in a few locations to mitigate clipping anomalies
○ Increased rendering range for volumetric fog and lights
○ Higher resolution for the sky
○ Increased number of objects casting shadows
○ Enhanced transition for LOD of trees
○ General CPU, GPU, and DirectX 12 performance optimizations
○ Improvements to memory usage and performance in longer play sessions
○ PC only — the disappearance of the FSR 2.0 option on certain configurations has been addressed
○ Fixes to True Nightrunner Achievement completion. Please note there may be a need to redo one of the Nightrunner Trials
○ Improved LODs on the Highway leading to X13

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