
DYING LIGHT 2 Top Things You Need to Know Before Playing it
Here is DYING LIGHT 2 Top Things You Need to Know Before Playing it. The game will be released in December 2010 but before you play it there are things you need to know. #dyinglight2 #multilooter
Gameplay
While not much has been revealed so far concerning new gameplay mechanics regarding combat or parkour, it has been announced that the game will feature double the amount of parkour moves compared to its predecessor. Dying Light 2 will offer more player choice in missions, allowing players to make decisions that will affect the environment around the city. By completing a mission in a certain way, say for example siding with a certain faction, players will see a substantial change in the environment as that faction gains influence and begins to change the city in their own unique ways. Some factions may end up establishing order while others revel in the chaos.
Aside from factions, one new change discussed is that the encounters with actual zombies will be lessened. The city is mostly populated by the survivors and faction members during the day, and only during the night when everyone heads indoors do the zombies come out. Zombies can also be found inside, in dark uninhabited buildings.
During your journey throughout the city, you can modify weapons, wall run and jump, sprint across pillars, use the infected to break your fall, pull vent covers off and crawl through them and hide, use your binoculars to mark targets and use your stamina to break down doors (but it also drains your stamina when climbing). Be careful when climbing, zombies can grab you to pull you down. Dying Light 2 also features a 'Tech Tree' that separates proficiencies of 'Parkour' and 'Combat', earn EXP on each action and accrue giving skill points for new skills and upgrades. Reached a height you can't get down? Use your Paraglider. You gain a grappling hook which you can swing from objects (enemies can grapple as well) or pull objects to you or even grapple mid combat to swing kick at an enemy/infected.
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