Dyna Blaster (Bomberman) | Round 1 | Playthrough PC DOS 4K
Old Nerd's Nostalgic Gameplay - No Commentary Playthrough | PC 4K/60fps
Title: Dyna Blaster (Bomberman)
Round: 1
Controls: Keyboard only ⌨
Video Quality: 2384x2160/60fps
All Parts: • Dyna Blaster ◼ No Commentary Playthrough ◼ ...
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ℹ ️ ABOUT ℹ ️
Dyna Blaster (US: Bomberman) is a action-maze video game originally developed and published by Hudson Soft for the TurboGrafx-16 in Japan on 7 December, 1990 and later in North America by NEC in 1991. Belonging to the Bomberman franchise, it is a greatly expanded re-imagining of the first game in the series starring White Bomberman on a quest to rescue Lisa, the kidnapped daughter of his inventor Dr. Mitsumori, from the castle of Black Bomberman while defeating evil monsters and villains that work for him. Initially released for the TurboGrafx-16, the game was later ported to home computers, each one featuring changes compared to the original version. Conversions for other platforms were in development but never released. The title garnered positive reception from critics since its initial release on TurboGrafx-16 and later on home computers.
ℹ ️ GAMEPLAY ℹ ️
The single player game is divided into eight worlds, each one divided into eight stages. Each stage is presented as a maze of blocks filled with enemies. By using bombs, the player must destroy the blocks blocking their path and defeat all of the enemies. Once all of the enemies are defeated and the hidden exit is uncovered, the player can proceed to the next stage. Each stage also includes one power-up hidden under one of the blocks, which can increase the number of bombs drops, increase the range of the bombs' explosions, and other useful powers. The eighth stage in each world is a boss battle.
ℹ ️ DEVELOPMENT ℹ ️
Bomberman on the TurboGrafx-16 was created by most of the same team that would work on several projects such as later entries in the Bomberman series at Hudson Soft, with Tsukasa Kuwahara acting as sole designer. Atsuo Nagata and Yūji Muroya served as co-programmers, while Hideyuki Ogura and Mika Sasaki created the pixel art. The soundtrack was composed by Jun Chikuma, with Keita Hoshi also collaborating in its development at sound programmer. The game was first published in Japan by Hudson Soft on 7 December 1990 and later in North America by NEC in 1991 in Europe, the title was released for the Amiga, Atari ST and MS-DOS by Ubi Soft as Dyna Blaster due to the European mainstream media associating the original name with terrorist bombings. Versions for Atari Lynx and Commodore 64 version were in development but never released. This game was also released as a pack-in title for the Super CD-ROM² add-on alongside Gate of Thunder, Bonk's Adventure, and Bonk's Revenge. However, this version of the game is hidden; to access it, press Up, Right, Down, Left, and II on the TurboGrafx-16 controller. A sound will play and you will be taken to the Bomberman game. The TurboGrafx-16 version of the game was also re-released for PCs in 2002 alongside Bomberman '93 and Bomberman World as part of a compilation disc titled Bomberman Collection.
The game also includes a multi-player mode which allows up to five players to compete against one another (requires the use of a TurboGrafx-16 Multitap). This mode plays identically to the single-player mode, with the exception of power-ups being limited to only Bombs and Fire. There is also an alternate multi-player mode, Skull Mode, in which skulls sometimes appear hidden beneath blocks, which are detrimental if picked up.
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