Dynamic Game Music - Location Theme - Day VS Night
Here's an example of one of my current game project's day and night version of a specific location. As already mentioned in various posts before, i pretty often utilise different instrumentations - based on the visual or content changes - while keeping a few main instruments of the game's instrumentation + the melodic leitmotifs. That way it's possible to increase the immersion of the game. (Ingame the layers don't crossfade that fast/often of course)
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