Dynamic Game Music Production: Interactive Leitmotifs B
Interactive Leitmotifs: Here's an example of 5 different Versions of a game's musically motif, realised with different instrumentations, that appear at specific moments / situations during the playthrough. By keeping the melody, but changing the mood/instrumentation you can connect the melody/phrase to things like characters/places/or even feelings & manipulate the impact of the happenings on the player subconsciously - since he/her will recognise the melody and react to the changes in mood/instrumentation. Obviously in-game the layers would never fade around like that - i only did that for this showcase video.
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