Dynamic Grab Points and Distance Based Animations - Lend a Hand (WIP) #12

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This week, I’ve been refining some exciting mechanics for my VR project:

1. Dynamic Grab Points
• Grab points are now calculated dynamically on two axes, not just one.
• The system also calculates the correct rotation of the grab point for a more natural interaction.

2. Smooth Transition
• Introduced interpolation between the pre-grab pose and grab pose based on the overlap distance, ensuring seamless hand animations.

3. Custom Orientation Logic
• Here’s one for myself: I implemented a system where predetermined grab points are designed for the right hand. The left hand then automatically adjusts its orientation to match. Leonhard Euler would be proud.

As always, user experience is the focus, but these subtle improvements make a world of difference in delivering a polished, immersive VR experience.

#UnrealEngine #VRDevelopment #GameDev #DevLog