Dynamic Music in Video Games
Dynamic Music is a fun little tool that is sometimes used in games, however a majority of the time it doesn't actually get the great usage that a team can take advantage of. Which is a shame, since it can increase the immense joy and fun a game can provide you. With this video today, I'll be showing you all the different types and layers of dynamic music, and how it's very effective in making an already great game into an amazing one.
Twitter: https://twitter.com/NintendoInABox
Special thanks to: @Raichueues
Reddit Post used: https://www.reddit.com/r/gamingsuggestions/comments/ay5l3o/games_with_dynamic_music/
Mashups used:
https://youtu.be/6RUFBkSLrEg
https://youtu.be/0_W_BAjUTYA
https://youtu.be/EYu2-K9O5ws
Music Used:
Honeyhive Galaxy - Super Mario Galaxy Music
Giorno - JoJo's Bizarre Adventure Vento Aureo (to clarify, the PS2 game, not the anime)
Undefeatable (feat. Kellin Quinn) - Sonic Frontiers
Titan: GIGANTO - Sonic Frontiers
Titan: SUPREME - I’m Here [Re-Edit] - Sonic Frontiers
The Stains of Time - Metal Gear Rising Revengeance
The Truth - Metal Gear Rising: Revengeance
A Soul Can't Be Cut (Low Key) - Metal Gear Rising Revengeance
A Soul Can't Be Cut - Metal Gear Rising Revengeance
It Has To Be This Way - Metal Gear Rising Revengeance
Devil Trigger - Devil May Cry 5
The Duel - Devil May Cry 5
Improvisation for Violin on a Main Theme ”Legacy” - Devil May Cry 5
Silver Bullet - Devil May Cry 5