EARLY ACCESS ALPHA BUILD GAMEPLAY | Astrokill

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Published on ● Video Link: https://www.youtube.com/watch?v=7HO49b5r0KE



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Duration: 35:28
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First look into Astrokill, a space gunship action pew pew!
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►About The Astrokill Game◄:

A gritty space shooter for the PC
ASTROKILL is a fast-paced, intense, physically realistic action game set in space. Players pilot fighters and gunships (in 1st or 3rd person) from either the Outer Belt Alliance or the Dominion of Man in hard-hitting dogfights.

Gameplay
Pilot spacecraft ranging from small, nimble fighters to heavily armed gunships. In ASTROKILL, you will engage in combat against enemy fighters, capital ships, turrets, and even space mines. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, and homing missiles. Your Gravity Shield will protect you from enemy fire and even turn their weapons against them.
In ASTROKILL, battles are fought with conventional weapons, like belt-driven machine guns, proximity-based flak cannons, and Javelin-style guided missiles. When it comes to inflicting damage downrange, nothing is quite as effective as high-velocity metal slugs. If that's not enough, flak cannons fire explosive projectiles that detonate near enemy fighters, doing area damage. Homing missiles track fighters and attempt to intercept them and detonate within their kill radius. If a missile misses its intended target, it will reassess the battlefield and track a new target.

Atmosphere
The universe in ASTROKILL feels used and unforgiving. By means of striking visual details and punchy sound effects, a war-torn atmosphere is conveyed in the dark reaches of space. Factions battle from the rocky, mineral-rich regions of the Outer Belt to the icy territories of the Dominion. The ships of the Outer Belt are jury-rigged of bare metal plate and marked with red paint, while Dominon ships are precisely engineered war machines with white hulls and blue detailing. Dogfights are a chaotic spectacle of whizzing bullets and flashy explosions. Pilots are flung from their ships and haplessly tumble through space praying their attackers follow the unwritten rules of space combat.

Mechanics
The gameplay mechanics in ASTROKILL are similar to old-school space shooters, such as X-Wing and Freespace, where the focus is on combat. In ASTROKILL, dogfights are frequent and challenging. Players must master their flight controls and weapon usage to be successful. The weapon systems are all projectile-based, so players must lead their shots to hit moving targets. If an enemy ship is selected, a leading crosshair will assist in aiming. Limited ammo means players must strategize their weapon operation. Lulls in combat provide opportunities to rearm in hangar bays. The spacecraft controls are thruster-based and can be operated in either manual or automatic modes. In manual mode, players have full and direct control over each thruster. In automatic mode, thrusters will fire at the right time and intensity to keep the spacecraft heading in the direction it's facing. This unique and realistic flight control system is the basis for all spacecraft movement throughout the game.

Rocket physics
In ASTROKILL, the propulsion system is based on Newtonian physics.

The Gravity Shield
One of the unique features in ASTROKILL is the Gravity Shield. As its name implies, this device creates a negative gravitational field around the spacecraft. This negative field affects objects with low mass, like projectiles. Bullets, flak shells, and missiles will arc away from the field as the GShield "pushes" on the projectile.

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►Check Out The Astrokill Game on Steam Here by Doomsday Games!◄: http://store.steampowered.com/app/376880

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►Outro Music◄: Shirk - Haunted
Link to Outro Music: http://bit.ly/1XtQtMs
Credit For Outro Music:
►ShurkOfficial◄-
►YouTube: https://www.youtube.com/user/ShirkOfficial
►Soundcloud: https://soundcloud.com/shirkofficial
►Twitter: https://twitter.com/ShirkOfficial







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