This episode:
This short clip shows Ali demonstrating the impact of lighting in Unity, and our initial implementation of the Blender to Unity workflow.
Background:
Monsters & Memories started as a discussion between MMO fans during a series of livestreams, about what it would be like to create a niche, smaller budget / indie game, in the style of a Classic Fantasy MMORPG, but utilizing modern day tools and development practices.
Our belief is that by focusing on a very specific audience and core tenets & feature set, a modest, but compelling MMORPG can be developed without spending 10’s of millions of dollars and do well enough to maintain and grow an ongoing live service.