Earthworm Jim 🐛 Xbox One Groovy Gameplay EWJ XB1
Earthworm Jim is a series of platform games featuring an earthworm named Jim who wears a robotic suit and battles the forces of evil. The series is noted for its platforming and shooting gameplay, surreal humor, and edgy art style. Four games were released in the series: Earthworm Jim, Earthworm Jim 2, Earthworm Jim 3D, and Earthworm Jim: Menace 2 the Galaxy, with the first game released in 1994. The series had lain dormant for almost a decade before Gameloft remade the original game in HD for PlayStation Network and Xbox Live Arcade in 2010. Interplay announced Earthworm Jim 4 in 2008; little to no information had been surfaced until May 2019 and August 2020.
Earthworm Jim
Playmates Toys, finding success with the license for Teenage Mutant Ninja Turtles, wanted to start their own franchise. Inspired by the success of the Sonic the Hedgehog series with Sonic the Hedgehog and Sonic the Hedgehog 2, they decided that they wanted to start the franchise as a video game, a rare approach at the time. From there, the game's design actually started with creator Doug TenNapel's simple sketch of an earthworm that he presented to Shiny Entertainment. Impressed, David Perry and the rest of Shiny bought the rights to Earthworm Jim from TenNapel, and started developing the game.
Earthworm Jim 2
The premise of the sequel was largely the same as the original; traverse through the levels in order to save Princess What's-Her-Name and defeat the game's numerous enemies, namely Psy-Crow. While the majority of levels was still based on run and gun and platform game elements, separate levels incorporate different gameplay elements as well.
Earthworm Jim 3D
Shortly after the release of Earthworm Jim 2, its original developer, Shiny Entertainment, was bought by Interplay Entertainment, and then put to work on other projects, most notably the PlayStation platformer Wild 9 for three years. Subsequently, the franchise was given to VIS Entertainment, and it was decided that, like many platform game series at the time (Super Mario, Sonic the Hedgehog et al.), gameplay would transition from 2D to 3D.
Earthworm Jim: Menace 2 the Galaxy
A final, fourth Earthworm Jim game was released shortly after Earthworm Jim 3D in 1999. It was developed neither by the original team, nor the Earthworm Jim 3D team, but by David A. Palmer Productions and published by Crave Entertainment. The game played similarly to the first two games, but gameplay was greatly simplified, concentrating on exploring levels to collect items, rather than the constantly changing gimmicks present in the original two games. Levels typically involved goals such as collecting 100 or more coins to progress through levels, and if the player causes Jim to take too much damage, the player must start the level over again, with zero items collected. The game was poorly-received as well, with reviewers complaining about the tedium of the collecting, and the game lacking the charm and style of the original games.
Dormancy and cancelled games
The series lay dormant for the first half of the decade. Rumors of a new Earthworm Jim game for the PlayStation Portable started in 2006. Referred to as Earthworm Jim (cancelled video game), it was originally believed to be a remake of the original Earthworm Jim due to footage of Jim in a level very reminiscent of the "New Junk City" level from the first game. The game was formally announced at E3 2006 by Atari, who had obtained from Interplay a five-year license of the right to develop Earthworm Jim games for handheld devices. However, the game was reported to still be made by members of the original two titles, Earthworm Jim and Earthworm Jim 2, including Shiny Entertainment founder Dave Perry, Doug TenNapel, Nick Bruty, and Tommy Tallarico. The developers later announced that the game would be mostly new content, with elements of the earlier games included. Past characters to return in the game included Princess What's-Her-Name and Peter Puppy. The game was to retain the gameplay of the original two titles, playing as a 2D sidescrolling platform game with elements of a run and gun, but now with 3D computer graphics. It would be two-dimensional gameplay with three-dimensional graphics, much in the vein of Sonic Rivals or Klonoa: Door to Phantomile.
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