Editor Tutorial - Multiple Trigger Conditions
In today's tutorial we look at creating an end mission trigger that requires several separate kill or destroy objectives to be completed to end the mission.
The purpose of something like this is so that instead of having a mission where you move from objective 1-2-3, you can be given all objectives at the beginning of the mission and complete them dynamically.
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-FAQ:
Q:What are your system specs?
A: i5 Ivy Bridge 3570k; 120 gig SSD; 1tb Standard HD(for recording); 8 gigs ram; nVidia Geforce GTX 560ti (I run ArmA anywhere between 20-60 FPS, on med-high settings)
Q: What do you use for recording?
A: Fraps for video and system audio; Audacity for personal audio.
Q: Why don't you play in First Person?
A: I'm a 3rd person gamer. I hate first person. It's unrealistically restricting. A game has to be extremely exceptional to get me to play it if it's First Person Only(i.e. Planetside).
Q: Were you in the Military?
A: US Army 99-06, Radio Operator(25C). Non-Combat Veteran.
Q: Is that AI or real people?
A: If it's Wasteland or DayZ, it's real people. If it's an ArmA Mission it's AI unless I very specifically state otherwise. The 15th doesn't PvP.
Q: What ArmA mods do you use?
A: For ArmA 2 - ACE/ACRE are the core. Others include: DFS 3rd Person, Instantviewdistance, SMK Animations Lite, ST_Collision and ST_Evasive, and Blastcore WarFX. For sound: Vanilla mixed with JSRS.
For ArmA 3 - Will change often as mods are released.
Q: Can I join your unit?
A: 15th MEU Realism Unit: http://www.15thmeu.net The 15th is always recruiting(Must be 17 or older)
Q: When will the 15th switch over to ArmA 3?
A: When it's proven to be un-buggy, playable, and has all modern USMC assets modded in. In short - Not soon.
- Official 15th Youtube Channel: http://www.youtube.com/15thmeurealismunit
This video is created using games from Bohemia Interactive.
See www.bistudio.com for more information.
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