ArmA 3 Editor Tutorial - AI Building Patrols
UPDATE: Put their behavior to "SAFE" instead of "CARELESS" so they patrol with weapons down but will still react to enemy fire.
Today we look at how to make AI patrol both INSIDE buildings and BETWEEN buildings, and even combine to make them do both.
Also, don't forget, you can add normal waypoints outside of buildings as well.
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-FAQ:
Q:What are your system specs?
A: i5 Ivy Bridge 3570k; 120 gig SSD; 1tb Standard HD(for recording); 8 gigs ram; nVidia Geforce GTX 560ti (I run ArmA anywhere between 20-60 FPS, on med-high settings)
Q: What do you use for recording?
A: Fraps for video and system audio; Audacity for personal audio.
Q: Why don't you play in First Person?
A: I'm a 3rd person gamer. I hate first person. It's unrealistically restricting. A game has to be extremely exceptional to get me to play it if it's First Person Only(i.e. Planetside).
Q: Were you in the Military?
A: US Army 99-06, Radio Operator(25C). Non-Combat Veteran.
Q: Is that AI or real people?
A: If it's Wasteland or DayZ, it's real people. If it's an ArmA Mission it's AI unless I very specifically state otherwise. The 15th doesn't PvP.
Q: What ArmA mods do you use?
A: For ArmA 2 - ACE/ACRE are the core. Others include: DFS 3rd Person, Instantviewdistance, SMK Animations Lite, ST_Collision and ST_Evasive, and Blastcore WarFX. For sound: Vanilla mixed with JSRS.
For ArmA 3 - Will change often as mods are released.
Q: Can I join your unit?
A: 15th MEU Realism Unit: http://www.15thmeu.net The 15th is always recruiting(Must be 17 or older)
Q: When will the 15th switch over to ArmA 3?
A: When it's proven to be un-buggy, playable, and has all modern USMC assets modded in. In short - Not soon.
- Official 15th Youtube Channel: http://www.youtube.com/15thmeurealismunit
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