Edward on Multiplayer Development in Heretic + Hexen | Deep Dive
In this special bonus episode of our Deep Dive podcast, Nightdive's Locke Vincent sits down with multiplayer developer, Edward, to talk about the surprise re-release of Heretic + Hexen that was unveiled at QuakeCon 2025. Topics include "Heretic + Hexen, when?", multiplayer development in the re-release of Heretic + Hexen, quality of life improvements... and more!
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⏰ Timecodes ⏰
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0:00 - Intro
1:20 - "Heretic + Hexen, when?"
2:16 - Working on DOOM + DOOM II multiplayer
3:30 - Project roadmap and responsibilities
6:27 - The challenges of working on multiplayer
7:25 - Ability to change class at any time
8:52 - Reigning in how much to add to a level
9:44 - Switching to client-side networking
11:44 - Quake-inspired net code
14:17 - Split-screen multiplayer in Heretic + Hexen
15:10 - Multiplayer in the original Heretic
17:00 - Multiplayer challenges in Hexen
20:52 - Other technical challenges
22:23 - Multiplayer QA sessions
25:51 - Edward's favorite weapons in Heretic + Hexen
27:31 - Quality of life improvements in Heretic + Hexen
31:23 - New compression models for KEX
33:16 - Final thoughts
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