Eileen Defeats AtmosphericExtinction (part 2)

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Published on ● Video Link: https://www.youtube.com/watch?v=rAYjCN-DGlI



Duration: 1:26:11
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...i think this is part 2 video, there mighta been a one in between I'll check.

here's the text file what came with this doom wad (no vandalism)

===========================================================================
Advanced engine needed : Boom compatible
Primary purpose : Single + Coop play
===========================================================================
Title : Atmospheric Extinction
Filename : vel_aex.zip
Release date : October 5, 2021
Author : Kevin "Velvetic" Martins
Email Address : [redacted]
Other Files By Author : Velvetic MIDI Pack (velvMIDIpack.zip)
Contributions to Nova II: New Dawn, Mutiny,
THT: Threnody and many others.
Misc. Author Info : Musician/music producer and mapper.

Description : Atmospheric Extinction is a Boom (-complevel 9) mapset
comprised of 9 maps divided into 3 distinct and action-packed
episodes.

This project began when I was messing around with OTEX and
trying to see if I could come up with some interesting layouts
with a sense of progression, interconnectivity, and be
fun/rewarding to explore.

Additional Credits to : Textures:
Ukiro (OTEX), Mechadon (Mek's Box 'O Skies!), Cage (Cagetex), Makkon

Metal Torches:
Gothic, Lobotomy Software, Raven Software

Doom 64 Lamps:
Gothic, Midway

Trees:
Enjay

Dead/Swamp Trees:
Gothic, Raven Software

Limestone Cave Formations:
Captain Toenail, Bethesda Softworks

Big Font (Tormentstein 3D):
Jimmy, Kinsie

Small Font (Diet Log):
Jimmy, Raven Software, Origin Systems

Status Bar Font:
AgentSpork

Status Bar Face (Contra):
valkiriforce

ZMAPINFO, EMENUS and Palette:
Based on Eviternity by Dragonfly

EMAPINFO:
Based on Heartland by Skillsaw

UMAPINFO:
GratefulName

Playtesting:
Major Arlene, Breezeep, Biodegradable, PinkKittyRose, Vortale,
stxvile, Blip, Terminus, ReaperAA, Bridgeburner56

===========================================================================
* What is included *

New levels : 9 (+1 ending map)
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No


* Play Information *

Game : DOOM2
Map # : MAP01-MAP09
Single Player : Designed for
Cooperative 2-4 Player : Sort of
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes


* Construction *

Base : New from scratch
Build Time : 1 year
Editor(s) used : Ultimate Doom Builder, Slade, WhackEd, Photoshop
Known Bugs : None
May Not Run With : Source ports that lack Boom support
Tested With : PrBoom+ v2.5.1.4, GZDoom v4.5, Eternity v4.02



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors







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