ELDEN RING PC (Patch 1.03) - i5 4690K & GTX 1070 - FPS Test and Settings | CPU quite BELOW Min Specs

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Elden Ring
Game:
Elden Ring (2022)
Duration: 25:12
4,815 views
44


Greetings, everyone.

Today we’re testing Elden Ring (Patch 1.03) on my older system, with the i5 4690K and the good old GTX 1070.

The PC specs:

-CPU: i5 4690K@4.4 GHz with Coolermaster Hyper 212 EVO.
-Mobo: Asus Maximus VII Ranger (Z97).
-GPU: Inno3D Twin X2 GTX 1070 (stock) and WHQL driver 511.79.
-RAM: 16 GB DDR3@1866, 9-10-9-28.
-Storage: Kingston SSDNow 300, 240 GB (O.S. and game), WD Caviar Black 500 GBx2 HDDs on RAID 0 setup (for files, videos and stuff).
-Case: Antec P182 from a million years ago (2007), and poor frontal airflow :P
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 10 Pro with latest updates.
-Monitor: Acer GN246HLB 144 Hz.

Some Timestamps:

00:00 - Intro and 1080p Max Settings, Limgrave outdoors
05:06 - [1080p]Graphics Presets Scaling, side by side comparison, Gatefront Ruins area
07:06 - [1080p]Max Settings, Uncapped FPS vs 40 FPS RTSS limit
08:43 - [1440p]Max Settings, 1080p vs 1440p side by side gameplay
10:43 - [1440p]Graphics Presets Scaling (Max/High/Medium/Low), side by side
11:46 - [1440p]Max Settings, No FPS cap vs 30 FPS RTSS Limit
12:45 - Maximum Settings, 1080p/1440p/1620p side by side
13:46 - [1080p]Max Settings, regular outdoors gameplay
17:45 - [1440p]Max Settings, more outdoors gameplay
18:23 - [1440p]Max Settings, same but with 30 FPS RTSS limit
19:09 - [1080p]Maximum Preset, Tree Sentinel fight (Limgrave)
21:42 - [1440p]Max Graphics Settings, 30 FPS RTSS cap, Tree Sentinel fight (Limgrave)

The minimum recommended CPU for Elden ring is an Intel i5 8400, which has 6 physical cores, or a Ryzen 3300X for AMD. The 4690K, with its very old 4 cores, it’s clearly way below the recommendations even for the minimum acceptable, but as we can see in this video, the system runs the game without major issues.

Obviously, it doesn’t reach 60 FPS not even at 1080p, unless going Low Settings, and at certain points only, because the game is pretty much CPU limited all the time at any setting and 1080p.

At higher resolutions, the GTX 1070 can work a bit more, but still we won’t get to 60 FPS, so we have to decide whether to leave the frame-rates “unlimited”, which means anything between 30-50’ish, or just do a 30 or 40 FPS cap, via Rivatuner or any other decent way.

All in all, I think this game still needs a good optimization patch, which hasn’t happened yet, and the small stutters are still happening for most people.

I particularly never experienced big freezes or problems, only minor ones, even on my main PC, but I am quite surprised that the game doesn’t run as terrible as I was expecting on my old system, it’s definitely playable, considering how it is running for most people with way better rigs.

As usual, I hope this can be useful to any of you, and I’ll see you in the next one : )

#ELDENRING #GTX1070 #4690K




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Tags:
Elden Ring
Bandai Namco
PC
Steam
Benchmark
FPS
Frames Per Second
Optimization
Optimal Settings
Gameplay
Elden Ring PC port analysis
Stuttering
Elden Ring 4690K
Elden Ring GTX 1070
Elden Ring 1.03
MSI Afterburner
Rivatuner
60 FPS
30 FPS
40 FPS
FPS limit
1080p
1440p
1620p
Nvidia GeForce
Low end CPU
Minimum requirements
4 core CPU
CPU bottleneck
Frametimes
Tree Sentinel
Limgrave
Elden ring low spec PC
FromSoftware
RPG
CPU usage
DX12
Elden Ring 1070



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