Elden Ring Review
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Melina R.R. Martin blesses your souls.
Elden Ring offers you a huge array of enemies, weapons, spells, tools, quests, endings, biomes, and much much more. There is so much to experience, clearing everything takes over 140h of playtime. Subsequent playthroughs also feel unique because of this. You might have missed something the first time or might just want to rush bosses on a different build. This coupled with wide selection paths you can take to reach certain locations makes the world really come to life.
You are bombarded with beautiful, painting like landscapes, the soundtrack fits perfectly to every moment, and you can only stand there in awe, while you get clobbered by enemies and bosses left and right.
The first 2/3 of this amazing game are nothing short of a masterpiece, but the later 1/3 really killed my enjoyment. Dmg scaling just didn´t seem to be present at all. Enemies started to randomly hit me for my entire health bar, moves started coming out so fast it was nearly impossible to react in time and foes I bested effortlessly before came back without any changes to their visual appearance to destroy my day.
Rune rewards also didn´t reflect the difficulty of many encounters. I started to skip endgame zones just to get it over with. There was just no point killing enemies for 2k runes when bosses give you 180k and are equally deadly.
Elden ring has balancing issues that can be easily fixed. Both in PvP and PvE. It’s a flawed masterpiece because of this. Everything is easy to fix but this will probably take a few months because of its sheer size!
My Score for this game a solid 9,5.
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Genre: Soulslike, Openworld, Difficult, Dark Fantasy
Developed by: FromSoftware Inc.
Published by: FromSoftware Inc., BANDAI NAMCO Entertainment
Release date: 25 Feb, 2022
Platforms: PlayStation 4, Xbox Series X and Series S, Xbox One, PlayStation 5, Microsoft Windows
Thumbnail Artwork: https://twitter.com/jojomaki1212/status/1500486177987895296?s=21
#Eldenring #Fromsoftware #review
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