Elder Scrolls V: Skyrim gameplay walkthrough with Todd Howard part 3
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The Elder Scrolls V: Skyrim E3 Preview
Our journey begins shortly after the character creation process, when we first enter the realm of Skyrim. Immediately, Jeremy Soule's haunting score swells and captivates while Todd Howard swings his crosshairs to the ground and reveals an incredibly detailed texture, pulling around to various flora as he explains that their aim was never to cut down on objects to gain speed, but to increase draw distances and allow for what he calls micro-details in close quarters, using streaming effects, while still retaining detail in the far distance. It was, quite honestly, one of the few times I've been impressed by console textures and was happier to accept what appeared to be a lack of all antialiasing in lieu of such meticulous detail, as this would primarily be down to console limitations and be of no issue with the PC version, which is how I would ultimately be playing the final game.
Read the full preview here:
http://www.gaminglives.com/2011/06/17/the-elder-scrolls-v-skyrim-e3-preview/
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