Elemental Demo - DirectX11 vs DirectX12 - Unreal Engine 4 - GTX 960 4GB
Elemental Demo comparison
Some effects are missing in DirectX12(Missing sunray for example), but the performance of DirectX12 seem to be worse.
Still a alpha, so this can be changes over time.
DirectX11 have somes glitchs.
Recording with Nvidia Shadowplay @1080p 50 Mbps 60 fps
Encoding with Adobe Premiere Pro @1080p H264 High Profile 50 Mbps 60 fps VBR 2 pass
Sorry for the quality, youtube compression...
Rig :
Intel Core i7 4790K@4,5 Ghz
Cooler Master Hyper 212 Evo
Asus Z97 Pro Gamer
8 Go G.Skill RipJaws X Series CL9 2133 Mhz
MSI Geforce GTX 960 Gaming 4G @1510/1950
SSD PNY CS1111 120 Go(System)
Seagate Barracuda 7200.14 SATA 6Gb/s 1 To(Games)
Cooler Master G650M
Iiyama Prolite GE2488HS
In Win Buc
Windows 10 x64 Pro
For better contrast, i recommanded Nvidia users to activate Full Dynamic Range in video settings of Nvidia Control Panel.