An example of an endgame Blue Mage, using Thief as the second job to steal for variety, but having the Lich (Lufenia difficulty only)'s Doom Sickle to get the job done except against endgame Cray Claw.
Timestamps:
1:32 Job Affinities with Explanation
6:18 Item Effects
10:10 Combo Ability Setup
11:10 Command Ability Explanation
12:51 Second Job (Thief)
21:17 Master Points (Blue Mage)
Master Points (Thief)
* Lightbringer Duration, Soul Burst MP Recovery, Instant Ability Rarely Increases, MP Limit Boost Rate (important), Buff Duration
23:17 NPC Allies Setup
28:38 Gameplay #1, World Map
29:40 Gameplay #2, Rift boss rush,
* Rift monsters used were: Goblin and Wolf for Agility, Sahagin and Deep for Strength, Coeurl cause I'm still progressing job quests.
34:46 Gameplay #3, Rift boss rush, floor 220,
Marilith's Asura or Death Machine's Shockwave could also function fairly well.
If Shockwave, replace Strength with Intellect across the board (e.g., replace Breaker job affinities with Ninja to get equal parts Agility and Intellect). NPC allies consisting of Jed as Ninja and either Neon as Red Mage or Ash on Tyrant. Consideration for Sophia on Sage or Black Mage also stacking Intellect.
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