ENEMY FRONT - Expert Difficulty - PISTOL ONLY - Gameplay Walkthrough -Part 7

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Enemy Front Game

This is a first-person shooter set in Europe during World War II, so you get to kill lots and lots of Nazis. The anticipation of killing more Nazis in subsequent chapters is one of the very few factors motivating you to keep playing Enemy Front. The most satisfying kills involve the familiar FPS tactics: killing two foes with a single bullet, banking a grenade off a wall, and pulling off multiple kills with an explosive barrel. Developer City Interactive also assumes you have some interest in playing as a sniper since Enemy Front uses the exact same aiming system as the developer's Sniper: Ghost Warrior series, so much so that this game could have easily been rebranded as a Ghost Warrior spin-off. Despite the game's "pay as you like" marketing, using the sniper is almost always the best approach.

It takes little time to be convinced that City Interactive wanted to branch out beyond the orderly objectives and methodical linearity that define Sniper: Ghost Warrior. Enemy Front's early chapters provide scant glimpses of the more ambitious ideas the studio was going for. The ability to pick a mission of your choosing made me recall the hub design of the 2009 version of Wolfenstein. A few chapters later, you have the option to send a truck downhill toward an unsuspecting squad of Nazis. These unconventional sections are Enemy Front's most intriguing features, of which there are very few.

The wide-linear design of Enemy Front might feel inspired by Crysis 2 and Dishonored, yet its levels do not encourage the same degree of stimulating improvisation due to the lack of unpredictable enemy behavior. What made dying fun in Crysis 2 was that you got to try a different strategy with each retry, resulting in new enemy reactions each time. You are nearly deprived of that feeling in Enemy Front. Because of the game's poorly laid checkpoints, dying elicits a sense of frustration and boredom at the prospect of having to retread over half a mile's worth of leveled French villages. The thought of having to kill the same 20-plus Nazis a second or third time was so unappealing that I felt no guilt running past them after subsequent respawns. This says a lot since these aren't the smartest Nazis. Sure, they're consistently keen enough to spot you if you're out in the open too long, but once they're on alert, their movements are disappointingly predictable. If you don't want to leave any survivors, you can use the classic shooter exploit of funnelling enemies toward you for easy pickings.

As much as Enemy Front also wants to cater to the stealth enthusiast, sneaking in this game is typically a cumbersome ordeal. A stealth kill is often useless since the drawn-out brutality of stabbing a downed Nazi three times is five seconds too long and leaves you open to detection. It's not as the studio intended, but you're better off approaching guards from the side since melee kills are instant and you get to avoid the stealth kill prompt. The contrast between the two methods is baffling.

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