Enslaved: Odyssey to the West ((Hard Mode)) Part 3 - The Old City II
Enslaved also featured a primitive albeit helpful RPG system which allowed players to customize their gameplay, making for a pretty unique experience from person to person. This makes for some interesting decisions later on as the story progresses, like prioritizing health over your shield, or whether you should actually go out of your way to pick up the red orbs that get you those bonuses.
I remember thinking the goal was to unlock everything and become all powerful, like the usual objective in an RPG game. But these are tailored more to whatever you find easiest in the game. Not everyone is gonna find utility from higher fire rate, but someone who loves using that attack will.
Small things like that just made the game better for me as I grew up and learned what to prioritize in my own playthroughs.
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