Enter the OR of OJ! (w/ Muffin, Auzenon, and Salem)
Auxe... Why...? (joke)I get it, you hate the Juice, but there's a difference between bad roll salt and masochism.
A Baseline Unit, and the eternal whipping brick, Robo-Ball, and its feathery and fowl friends, all lose less Stars and grant 1 less Win to those that Fell it. In addition, they also have a better chance to Revive, than most other Units, having Recovery 4. You will need to manage their less-than-stellar Stats, though....
But each does have a Unique Hyper to use, to help them pull their weight~ Robo-Ball's... is unfortunately the weeniest/most situational of the three: Reflective Shell! This Battle Hyper resets Robo-Ball's ATK to 0 for the fight, and lets them ignore up to 2 Damage suffered by the Opponent's Attack. For every point Absorbed, Robo-Ball gains 1 ATK for their next Attack. The good part about this Hyper: its low Cost and Level Limit. The bad? You HAVE to Move Second, in the Battle, to use it. In other words... you need to be ATTACKED. Granted, with a good play, it can flip the table on someone, but it's a hard Hyper to get going and is still dependent on you having a good Attack Roll.