Epic Seven - Banshee Hunt 9 [Auto] - Jecht/Gunther/W Schuri/B Dingo

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Published on ● Video Link: https://www.youtube.com/watch?v=R-MkhZSuuNw



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Epic Seven (2018)
Duration: 9:18
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Semi-stable team for Banshee 9 Auto -- Banshee 11 will require a different team comp

Theory behind the team -- Add spawn phase composes of Misty (Ice), x2 Requiem (Dark), x1 Gloomy (Light). Killing Gloomyrain pushes all enemies to 100% combat rating, so unless you can kill all units quickly enough to not care about having 1 less turn to finish off all Adds before Banshee annihilates your team, you want to have Gloomyrain finished off last. In order to do that, you want to have your units specifically target Requiemroar and Mistychain first as priority.

Jecht is used to automatically status cure poison to prevent additional damage from Banshee herself. He will automatically target Mistychain first and lower her HP and turn her into a priority target when the other units lose their priority target.
The other 3 units are Light since they need avoid targeting Gloomyrain, and you need at least two Light units to have a good chance of prioritizing Requiemroar with your other units when the other priority target Misty is taken out.

This particular team isn't 100% stable as of yet since Blaze Dingo's AoE has a chance of attacking a completely random target with his second attack, meaning he can potentially drop Gloomyrain's HP down far enough with his second attack and accidentally turn her into the main target after either the Requiemroars or Mistychain is dead. So you would ideally turn Blaze Dingo's skills off to prevent that when autoing if you were using him -- but currently I lack enough damage to do that to successfully kill all enemies before the 3 turns are up (note that Blaze Dingo isn't 6* yet). There's also a potential of another issue where if the light units are too strong that they finish off both Requiemroars and Jecht only manages to cast his S3 before then -- but that honestly shouldn't be an issue since you're supposed to build Jecht to be fast in the first place (though you can see that my Gunther is faster than him... OOPS) and this is probably what you'd be using if your gear isn't quite strong enough yet and/or lack specific units to clear quickly (though having 2~3 Light DPS with single-target priority is already somewhat specific already...) so Jecht will almost certainly be able to attack twice before both Requiemroars are dead to mark Mistychain as the next priority target for all other units by lowering her HP further than Gloomyrain.




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