Episode #604 - Ghosts n Goblins Resurrection - PC Review

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Duration: 17:52
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Ghosts 'n Goblins: Resurrection was released to celebrate the franchise's 35th anniversary. A resurgence of players' interest in games featuring gameplay similar to that of Ghosts 'n Goblins also motivated Capcom to greenlight the game. The game was designed and directed by Ghosts 'n Goblins series creator Tokuro Fujiwara.

The game adopted a new visual style, built on Capcom's proprietary RE Engine, which was initially met with a mixed reaction from fans. Fujiwara explained that the team adopted a "animated scroll" or a "picture book" art style because they felt that it aligned better with the aesthetics of the stages which were inspired by horror theme parks. Regarding the game's difficulty, Fujiwara added that the game was designed so that player would feel a sense of accomplishment after overcoming all the obstacles in a stage. However, unlike the first game which was known for its difficult gameplay, the team decided early in the game's development that they needed to add multiple difficulty levels to cater to players who are less skilled or experienced.

Ghosts 'n Goblins Resurrection was officially announced at The Game Awards 2020. It was released for the Nintendo Switch on February 25, 2021. Ports for PlayStation 4, Xbox One and Microsoft Windows were announced in April 2021 and released on June 1, 2021

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