Episode 69- Interview with Sean & Travis of FOREGONE, choice vs story & frustum culling frustration

Channel:
Subscribers:
948
Published on ● Video Link: https://www.youtube.com/watch?v=rbwLfUmR6sI



Anthem
Game:
Anthem (2019)
Category:
Show
Duration: 33:31
25 views
1


It’s time to get episode 69 out of our system! This week Pixel Sift is joined by Travis Avery and Sean Gabriel from THE FOREGONE SYNDICATE, and they spoke to us about their latest game DESYNC. A set in digital world laced with neon and classic 80s style geometry DESYNC forces players to think on their feet be quick on the trigger and more importantly, improvise.

We’re also tackling the “Frustum Culling" conundrum. Last week when Kotaku gave their readers a peek under the hood of PS4 flagship title Horizon Zero Dawn they included a GIF that demonstrated how Frustum Culling works, and it's fair to say people were fascinated by the process. However some indie developers were quick to flippantly point out that the technique is neither new nor unique and that a big deal was being made out of nothing. We'll be chatting about the nuts and bolts that make up games behind the scenes and whether or not more or less of this sort of discussion needs to happen between developers and players.

Games mean different things to different people, but interactivity is one thing that games do better than most other mediums. But does giving players too many choices, limit story telling potential? Is it better to have a tailor narrative experience or let the players make the story for themselves? Also Scott says something that may have ended his podcasting career…

You can find us on social media, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"!




Other Videos By SIFTER


2017-07-21Pixel Sift Plays - Yonder: The Cloud Catcher Chronicles
2017-07-03Pixel Sift Plays - Birdsketball
2017-07-02Pixel Sift Plays - Aura of Worlds
2017-07-01Pixel Sift Plays - Paradigm
2017-06-23Episode 73- Interview with Adric Polkinghorne, completionism & OpenIV shutdown
2017-06-10Episode 72 - Interview with Jay Armstrong & Julian Wilton, Steam Direct & right to repair
2017-05-26Episode 71 - David Clark (Ori and The Blind Forest), Bad guy Valve? & you're playing it wrong
2017-05-16Episode 70 - Interview with Dr Jennifer Hazel: Checkpoint, games & mental health
2017-05-08Pixel Sift Plays - Mario Kart 8 Deluxe with Adam Rida of Red Coin
2017-05-03Symphony of the Machine Mixed Reality Trailer - Behind the Scenes
2017-04-28Episode 69- Interview with Sean & Travis of FOREGONE, choice vs story & frustum culling frustration
2017-04-21Pixel Sift Plays - Forts - #AGPN PvP "Pixel Sift vs Ultra Super Mega"
2017-04-18Pixel Sift Plays - Switch (Card Game)
2017-04-14Episode 68 - Interview with Nick Smith, G2A 💔 Gearbox & Persona 5 Streaming and IP
2017-04-01Episode 67 - Interview with Andrew Freeth, games that endure & the exclusivity effect.
2017-03-27Episode 66 - "Why do you create?" - Live at Oz Comic Con 2017
2017-03-16Episode 65 - Interview with Ash Ringrose, Rumblemonkey P2P Gambling & the power of INFLUENCE
2017-03-09Pixel Sift Plays - Death Squared
2017-03-02Episode 64 - Interview with Daniel Sun, Nintendo Switch DOA or dynamite & dangers of marathon gaming
2017-02-17Episode 63 - Interview with Justine Colla of Alta, US travel ban & games and Steam Direct
2017-02-02Episode 62 - Interview with Yosha Noesjirwan, the end of Good Game & sequels that change direction



Tags:
Travis Avery
Sean Gabriel
Adult Swim Games
Desync
shooter
FPS
competitve
wave based
score attack
neon
80s
synthwave
retro
Film Victoria
story
customisation
character
Frustum Culling
Kotaku
game dev
behind the scenes
fallout 4
final fantasy X
FFX