
Eternal Edge + | Deactivating Turrets - 8th Vault - RPG Clichés
As promised, we return to the desert and take on the scorpion described in the bounty. We then ride the momentum into raiding the compound powering the missile turrets and deactivate them. After that, we make a foray into yet another vault of the Skeleton King to plunder its riches. Finally, we fight our way through the various barriers to open the path to Tinkertown, where we make some necessary and amazing upgrades.
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0:00 Intro and Scorpion Bounty
1:02 Entering the Machine Pirate Base
2:57 8th Vault of the Skeleton King
4:48 Surviving Waves of HexTek Machines
5:44 Breaking the Barrier to Tinkertown
6:25 Wrecking the Machines near Tinkertown
7:51 Outro
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***Image Credit***
Gerd Altmann from Pixabay
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