Eternal Evolution: Game Mode Guide (Watch this before you Play)
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Eternal Evolution Game Mode
This guide contains explanations and tips on the game content of Eternal Evolution. It is intended only as an aid and not to dictate to anyone how he or she should play the game.
#1. The Frontline.
This mode is about fighting individual teams one after the other. There are lots of rewards for every few levels (from time to time and also elite heroes). The further you get on the front lines, the more passive rewards you can get. Also, when you reach Chapter 25, legendary gears are unlocked for purchase in the guild shop.
#2. The Soul Mine.
Similar to the Frontlines, you will fight against monsters in order to get rewards after each level. You can get essential items here in the development of your heroes. Like Soul Rubillites, diamonds, Elite hero shards, gold and Runes. As soon as you have reached level 150, you get the opportunity to play three separate "extra mines". The Terran, Atlas and Wenfyr Soul Mines. Only heroes of one faction can be used in these mines and a maximum of 10 levels can be played per day. On Sunday, all mines are open at 10 levels each. If you want to get as far as possible here, five heroes from each faction must be leveled. At the beginning, however, this should not be given much importance.
#3. The Arena
There are two arenas - the Regular Arena and the Galactic Arena.
In the Regular Arena you fight against teams of other players on the same server. After each battle there are rewards. Depending on placement, there are daily and seasonal rewards in the form of a not inconsiderable amount of diamonds and runes.
In the Galactic Arena you fight a "best of 3" against three teams of one player (from different servers). Two of the fights must be won in order to win the duel. Depending on the placement, you get better seasonal rewards and a higher passive income in Galactic Arena currency, which can be exchanged in the associated shop. You can Purchase an SSS Hero like Rez using Galactic Arena Coins.
#4. The Rift.
The further you advance in the Frontlines, the more Rifts will be unlocked. Rifts are a kind of puzzle level in which you can collect the rewards in the level by thinking a little. In between, opponents have to be fought. Heroes' HP is not restored after a battle. If you fail to complete the Rift, you can restart it.
#5. The Dessa caves.
Here you have to fight a boss. At 90, 50, and 10% LP, he gains a shield that must be destroyed by a large number of hits in a short period of time. If you don't do that, you lose. It is recommended to use a tank and at least two single target heroes as well as the commander "Brynhild". Taylor is particularly suitable for f2p players.
#6. tHE Tara Dome
Here, too, a boss is fighting. This one has a blue shield around it and can only take damage if you attack from inside the shield. So melee heroes and the commander "Gautier" should be used. Alternatively, Taylor can also use his ability to manually teleport into the shield, making it very suitable for f2p players here as well.
#7. The Cinsaro Marsh
This boss keeps spawning small spiders in the arena, which cause enormous damage if you don't kill them in time. Here it is recommended to use AOE heroes and the commander "Rota". Murphyro, Poluno, and Omar are great to start with.
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