Eternal Strands | Let's Play Part 1 | Finding Your Footing (No Commentary)

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Eternal Strands
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Eternal Strands | Let's Play Part 1 | Finding Your Footing (No Commentary)

Eternal Strands Playlist | https://bit.ly/3WIl419

Eternal Strands is a 2025 action-adventure game developed and published by Yellow Brick Games. The game was released for PlayStation 5, Windows, and Xbox Series X/S on January 28, 2025.

Eternal Strands is an action-adventure video game played from a third-person perspective. In the game, the player assumes control of Brynn, a warrior who is on a quest to search for the secrets of a long-lost civilization known as the Enclave. The player has the ability to manipulate elements and temperature using a magical cloak. Freezing enemies can slow them down, while burning them cost them health. The player's manipulation of temperature will also alter the game's world. Frequent usage of fire abilities will cause an area to become arid, and may result in fires that can spread rapidly in the game's vegetation. Brynn also has access to telekinetic powers, allowing her to perform feats such as hurling objects at enemies. These magical abilities can also be used for exploration. Brynn can construct bridges using ice, burn obstacles, or use telekinetic skills to launch herself across great distance. Brynn can also climb any surface found in the game's world.

As player progresses, they will encounter nine distinct bosses that roam in different parts of the game's world. Players are often required to fight these bosses while climbing on them in order to strike their weak points. Once a boss is defeated, players will be rewarded with a new magical ability that can be used for exploration or combat.

Yellow Brick Games was founded in early 2020 by Mike Laidlaw and several other developers from Ubisoft, in particular its Quebec studio. Shadow of the Colossus, Dragon's Dogma, and The Legend of Zelda: Breath of the Wild and Tears of the Kingdom were important inspirations for gameplay, while European visual novels influenced the game's art style. With its physic-based combat system, the studio aimed to make players feel like they are a "fantasy superhero" while playing the game. The game was created with Unreal Engine 5, and the team had about 68 people.

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