Eustace Combo Video - Granblue Fantasy Versus - "Peace and Quiet"
Absolutely my favorite DLC character so far, he's the most interesting out of the bunch combo wise. You feel super free when doing combos with him due to paths opening up through the use of 623H (Rat Race) and the fact that he relies much less on counterhit state to be able to do really cool combos.
Assume that any Slow Kill done after an f5H or c5H is done through the use of the skill button instead of the regular charge input.
Combos:
1) (Crouching) 2L 5LLL 623H 2M 5UU dash c5H 214MH
2) (Corner) [2]8L [4]6[H] f5H SBA
You don't have to fully hold the H input to charge the thunder bullet so that it causes a wallbounce.
3) (Airborne) 2H 623H dash f5H 5UU dash f5H SSBA
4) (Corner) 623L dash f5H [2]8H f5H 214HH
Spacing dependant, both balls from Slow Kill must hit at different spots, otherwise you won't be able to land f5H.
5) (214H pre combo, corner) Throw f5H 214HH c5H [2]8H c5H SBA
6) (Counterhit, corner) c5H [2]8[H] 2H [4]6[H] c5H 214HH c5H SSBA
7) (Corner) 2H 623H jU f5H 214HH c5M SBA
Don't actually do this combo unless you wanna flex.
8) 623H 214HL 2H [4]6[M]
214H must be done immediately after throwing the grenade.
9) (Airborne counterhit) 2H 214LG c5H 214HH 2H [4]6[H] f5H SBA
Super hard to land, you have to make it so that the opponent's hurtbox is behind you when using 214HH so that it pushes you toward the corner. If you miss some hits from 214HH you can land the followups more easily but will do less damage.
10) (corner airborne) 2H 623H 2H UOH c5H 214HH c5H SSBA
Yes, Eustace CAN overhead midcombo so long as rat race H was setup before. In fact, it hits much harder than 5UU and scales better due to being two hits instead of three.
11) (corner airborne counterhit) 214HH c5H 623H 2H UOH c5H [2]8H SBA
I thought it was funny eustace's dp had more iframes than charlotta's. Also as you can see, you can combo into 623H even from a c5H juggle.
12) (214H pre combo) UOH dash c5H [2]8H dash f5H 214HH 2M SBA
Very spacing dependant, Slow Kill needs to hit both balls, with a delay on the second one, so that you can dash f5H.
13) (airborne counterhit) crossunder 214HU 2H 623H dash f5H 5UU SSBA
You are NEVER landing this one in an actual match.
14) (Corner counterhit) [4]6[M] 2M 214HH c5L 623L
14bis) (corner counterhit) c5H [4]6[H] 2H [2]8[H] f5H SBA
Since it's a two part combo due to being a setup (had to include a setup in this video considering Eustace is a setplay character after all), I divided the inputs in two.
15) (corner counterhit) c5H [2]8[H] 2H [4]6[H] c5H 623H SSBA
Corner max damage (afaik), couldn't find higher damage combo for him.
16) (back to corner, airborne, counterhit) 2H 214LG c5H 623H f5H [4]6L 214MH
An ideal combo to reverse the situation, should your opponent try to jump in on you if you're in the corner.
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