Every story has its root Part 2 | Where the Water Tastes Like Wine
Where the Water Tastes Like Wine is a narrative game
We explore a Great Depression-era United States, hearing and collecting oral stories and passing them along. Stories are used as a form of progression, with characters gradually opening up to the player in response to the provided stories, which in turn allows one to learn their true stories. The player may purchase goods to replenish their hunger or tiredness, with money being earned and then spent on the aforementioned goods, or in faster means of transportation. Several means of transport are available, including walking, hitchhiking and freighthopping.
Where the Water Tastes Like Wine is a narrative-heavy game that explores how stories act as a culture’s connective tissue. It’s rooted in the oral tradition, encouraging players to travel across a patchwork representation of the United States to collect thoughtfully constructed tales.