Evolution of Omni3D Engine Games 1996-2004

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Evolution of Omni3D Engine Games from 1996 to 2004. Games using a version of the Omni3D engine, developed by Cryo. It was mainly used for adventure games allowing for panoramic 360° rotation, but not providing free 3D movement. It is based on pasting six images as sides of a cube, simulating full rotation.
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Games Developed Using Omni3D Engine:
0:00 - Versailles 1685 1996 DOS, Macintosh, PlayStation, Windows
0:44 - Atlantis: The Lost Tales September 30, 1997 Microsoft Windows, PlayStation, DOS, Sega Saturn, Classic Mac OS
1:30 - Egypt 1156 B.C.: Tomb of the Pharaoh 1997 Microsoft Windows, PlayStation, Classic Mac OS
2:09 - Zero Zone 1998 Microsoft Windows
2:40 - China: The Forbidden City 1998 Microsoft Windows, PlayStation, Classic Mac OS
3:07 - Ring: The Legend of the Nibelungen June 30, 1999 Microsoft Windows
3:51 - The Sacred Amulet November, 1999 Microsoft Windows, PlayStation
4:20 - Beyond Atlantis November, 1999 Microsoft Windows, iOS, Classic Mac OS
5:01 - Egypt II: The Heliopolis Prophecy 2000 Microsoft Windows, PlayStation, Classic Mac OS
5:47 - TimeScape: Journey to Pompeii 2000 Microsoft Windows, Classic Mac OS
6:33 - Versailles II: Testament of the King November 14, 2001 Microsoft Windows, PlayStation 2
7:09 - Jerusalem: The Three Roads to the Holy Land 2002 Microsoft Windows, Classic Mac OS
7:43 - Salammbo: Battle for Carthage May 08, 2003 Microsoft Windows
8:16 - The Egyptian Prophecy March 29, 2004 Windows, Windows Mobile







Tags:
omni3d engine
game engine
game development software
cyro
atlantis the lost t
beyond atlantis