Evolving Worlds from Chaos: The Art-Led Approach of 'Darkest Dungeon 2's' Procedural Generation
In an industry where procedural generation systems are historically programmer-led, Red Hook Studios took an unconventional approach and crafted a system that prioritized the game's art direction instead. In this GDC 2025 session, Marielle Fox, artist, and Colin Towle, programmer, discuss what it took to create the system that generates Darkest Dungeon 2's crumbling, post-apocalyptic world.
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