Exanima (0.9.1.5c) S13E001: NEW UPDATE, NEW SEASON! (Patch Notes in Description)

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Grab Exanima on Steam: https://store.steampowered.com/app/362490/Exanima/
Catch Odin live: http://www.twitch.tv/odinstx

CHANGELOG:
• Complete graphics overhaul of Golems area

• Big overhaul and expansion of Catacombs

• Complete remaster of all terrain and ground materials

• New terrain material system and features

• Reworked rock and other common assets

• Huge updates to physics engine

• Greatly improved collision behaviour

• Improved articulated bodies and reduced separation

• Improved static and dynamic friction model

• Improved character muscle and joint behaviour

• Improved weapon and character mass balance

• Improved ground-foot interaction

• Improved weapons sticking in bodies

• Improved object stacking behaviour

• Advanced cloth physics

• Improved generic impact and fall damage mechanics

• Improved collision and other sound mechanics

• Improved door sound mechanics

• Apparel world items now have collision sounds

• Object placement is much more accurate and gentle

• The game is now 64 bit

• Massive physics engine performance improvements

• Render performance improved, especially in busy scenes

• Significantly improved loading times (again)

• Significantly improved saving time

• Lighting improvements

• Post processing improvements

• Added skill UI images

• Combat AI tactics improvements

• Reworked sword guards and added 18 new variants

• Falchions can now be flipped, guard permitting

• Fixed some issues with golem mechanics and behaviour

• Fixed various journal issues

• Many, many bug fixes and small improvements