Exanima (0.9.1.5c) S13E001: NEW UPDATE, NEW SEASON! (Patch Notes in Description)
Grab Exanima on Steam: https://store.steampowered.com/app/362490/Exanima/
Catch Odin live: http://www.twitch.tv/odinstx
CHANGELOG:
• Complete graphics overhaul of Golems area
• Big overhaul and expansion of Catacombs
• Complete remaster of all terrain and ground materials
• New terrain material system and features
• Reworked rock and other common assets
• Huge updates to physics engine
• Greatly improved collision behaviour
• Improved articulated bodies and reduced separation
• Improved static and dynamic friction model
• Improved character muscle and joint behaviour
• Improved weapon and character mass balance
• Improved ground-foot interaction
• Improved weapons sticking in bodies
• Improved object stacking behaviour
• Advanced cloth physics
• Improved generic impact and fall damage mechanics
• Improved collision and other sound mechanics
• Improved door sound mechanics
• Apparel world items now have collision sounds
• Object placement is much more accurate and gentle
• The game is now 64 bit
• Massive physics engine performance improvements
• Render performance improved, especially in busy scenes
• Significantly improved loading times (again)
• Significantly improved saving time
• Lighting improvements
• Post processing improvements
• Added skill UI images
• Combat AI tactics improvements
• Reworked sword guards and added 18 new variants
• Falchions can now be flipped, guard permitting
• Fixed some issues with golem mechanics and behaviour
• Fixed various journal issues
• Many, many bug fixes and small improvements