Exclusive: Heartworms Michael Jentsch on Making PS1 Style Horror
00:00 Intro
01:00 Interview Start
07:13 Texture Atlas
10:30 Attic Scene
13:13 Texture Tiling
20:15 Occlusion Culling
21:29 Object Placement
23:50 Reading Room Scene
24:26 Artwork
31:58 Influences Behind The Environments
34:29 Cathedral Scene
37:27 Door Transitions
40:21 Creating Textures
42:20 Footstep Colliders
44:10 Trees
48:33 Funeral Home
51:34 Indie Dev vs AAA
53:41 How Long Has Heartworm Been In Development
55:36 PBR Textures
57:31 Texture Blending
01:04:31 What Next?
Go behind the scenes of Heartworm, a PS1-style indie horror game, with environment artist Michael Jentsch. In this exclusive interview, Michael shares his workflow, tools, and techniques for creating lo-fi 3D environments that capture the spirit of classic survival horror games like Resident Evil and Silent Hill.
Learn about texture atlases, UV unwrapping, occlusion culling in Unity, and how the Heartworm team recreates retro visuals with modern tools. We also talk about the game's iconic door transitions, artwork by Jakub Graczyk, and the collaborative process behind the scenes.
Whether you're a fan of indie games, retro horror, or game development, this deep dive is packed with insight and inspiration.
Website Article: https://survivalhorrors.com/exclusive-heartworms-michael-jentsch-on-making-ps1-style-horror
Wishlist Heartworm on Steam: https://store.steampowered.com/app/1257030/Heartworm/
Follow Michael Jentsch: https://x.com/RoninEF
Check out Jakub Graczyk’s ArtStation: https://www.artstation.com/drszu
Follow Jakub on Twitter: https://x.com/TGBcomic
#Heartworm #IndieDev #PS1Horror #GameDev #SurvivalHorror #Blender #Unity #RetroGames #LoFiHorror