exploring a glitch dungeon
if you tell the game to enter a dungeon number outside of the normal range, the game will attempt to interpret arbitrary parts of ram as if they were a dungeon. since all dungeons are is a series of nibbles from 0-F, it actually works pretty flawlessly! i've never had a single crash happen while exploring these glitch dungeons.
this dungeon in particular is dungeon #255. it has no music and no monsters, although this isnt the case for all glitch dungeons; some of them have both of those. however, no glitch dungeons have chests. this is because all objects in dungeons (npcs, pitfalls, chests, bosses) all share the same value, which is 8. when you come across an 8 in a dungeon, the game loops through a table of objects indexed by dungeon number and map coordinates to determine what the object should be. since all of the objects in that table are for standard dungeons, any 8s in the glitch dungeons just turn into the default object, which is a pitfall.
if you really wanted to, you could modify some of the values in that table to put a chest into a glitch dungeon.
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