Exploring Humanity with Enhance's Mark MacDonald | The AIAS Game Maker's Notebook Podcast
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Published on ● Video Link: https://www.youtube.com/watch?v=TvVfjEvc9cc
Adam Orth chats with SVP of Production at Enhance, Mark MacDonald. Together they discuss Enhance's recently released game Humanity, including the origin of the surreal puzzle-action experience; how Mark and Tetsuya Miziguchi met experimental artist Yugo Nakamura, the game's designer; abstract narratives and how COVID influence their own story during development; and why they decided to leave the fate of humanity up to a Shiba Inu.
Watch the full episode here or listen on your podcast app of choice: https://www.interactive.org/Interviews/the_game_makers_notebook.asp
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