Exploring Diablo IV Game Development with Director Joe Shely | AIAS Game Maker's Notebook Podcast
Ted Price chats with Diablo IV Game Director, Joe Shely. Together they discuss the challenge of meeting expectations for such a beloved franchise; key decisions around classes, balance, and skill trees; their goals behind the end game; and how to design memorable bosses.
Watch the full episode here or listen on your podcast app of choice: https://www.interactive.org/Interviews/the_game_makers_notebook.asp
Follow us:
https://twitter.com/Official_AIAS
https://www.instagram.com/official_aias/
0:00 Intro
2:26 Meeting Joe
4:50 Diablo IV Team Culture
8:29 Player Expectations
11:59 Exploring the tone for Diablo IV
17:46 Creating Coherency between Main/Side Quests
24:00 Town Design and Layout Constraints
27:00 Balancing Combat across Classes
32:42 Designing Skill Trees
39:09 Boss Fight Design
49:29 Diablo IV's Shared Open World
54:50 Quality of Life Improvements in Game Sequels
58:15 Creating a Compelling Endgame
1:01:50 Post-Launch Content/Development
1:04:05 Launch-Focused vs Live-Service Development
1:07:40 A Chat with Xsolla
Other Videos By Academy of Interactive Arts & Sciences
Other Statistics
Diablo IV Statistics For Academy of Interactive Arts & Sciences
At present, Academy of Interactive Arts & Sciences has 1,282 views spread across 1 video for Diablo IV, with the game making up 1 hour of published video on his channel. This makes up less than 0.34% of the total overall content for Diablo IV on Academy of Interactive Arts & Sciences's YouTube channel.