EXPLORING THETA | Soma (Part 6)
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Soma (stylized as SOMA) is a survival horror video game developed and published by Frictional Games. The game was released on 22 September 2015 for Microsoft Windows, OS X, Linux, and PlayStation 4, and on 1 December 2017 on Xbox One.
Soma is a survival horror video game played from a first-person perspective. The player will encounter a number of creatures, which each embody an aspect of the game's themes. Soma primarily utilizes elements of psychological horror instead of conventional scares found in most video games within the genre. Throughout the game, the player will find a large array of clues, such as notes and audio tapes, which builds atmosphere and furthers the plot. Similar to most titles by Frictional Games, the player progresses through puzzle-solving, exploration, and the use of stealth; the player may die if they fail to avoid monsters, although two years after the initial release, a "Safe Mode" has been added that keeps the monsters but stops them from killing the player.
Soma was in the making since 2010, beginning with the advancement of new technology for the game engine. Setting the game at the bottom of the Atlantic Ocean was an idea decided on a "whim" by Frictional Games co-founders Thomas Grip and Jens Nilsson, which Grip said they had wanted to try for a long time. At some point in development, the story of the game underwent a number of major changes before ending up at the final version that was released, with an older build released via an easter egg. The storytelling was designed to rely on the player's actions rather than serve as a guide for the player to adhere to, so as to allow those who ignore exposition material, such as audio logs and notes, to follow the plot. Soma's underlying theme is consciousness, and was developed in order to explore the nature of free will and the self. The game's atmosphere was inspired by the work of Philip K. Dick, China Miéville and Greg Egan.
Achieving a realistic sound to fit the mood required audio director Samuel Justice to utilise what he called "the room size system". Instead of processing sounds to make an effect possible, recordings were made of environments that complemented such needs, like the reverb of a large hall. With this system, over 2,000 footstep sounds were captured.
A teaser trailer featuring gameplay footage of Soma was released on 11 October 2013. The official website's info page displays a quote by author Philip K. Dick. Another trailer of the game was released in April 2014.
Two live action shorts, "Vivarium" and "Mockingbird" were shot back-to-back at LeftJet Studios in Seattle, over the course of nine days. The films were produced by Imagos Films, an independent film company based in Seattle. Imagos Films also completed for Frictional Games a set of live action clips that were set to release in 2015 in monthly installments and would connect to the story of the upcoming game. Due to production problems the release date was delayed and on 28 September, shortly after the release of the game, Frictional Games announced they had made available the first clip on their YouTube channel under the title "SOMA - Transmission #1", with seven more to follow in each coming day. The live action miniseries acts as a prequel to the events of the game, albeit one which is inspired by its plot and characters rather than being strictly canonical to it.
In collaboration with Frictional Games, a feature film tentatively called "DEPTH" was filmed by Imagos Films under the code name "Project Apophis". The film's director is Don Thacker and clips from it were used for Soma's marketing campaign, such as the "Transmissions" webseries. The film stars Trin Miller, Josh Truax,and Rachelle Henry, and was expected to release in 2016.
Soma received "generally favorable reviews" according to review aggregator website Metacritic. After ten days of release, Soma had sold 92,000 copies, exceeding the 20,000 copies made by the developer's previous game Amnesia: The Dark Descent in its first week. In March 2016, Frictional Games announced that the game had sold more than 250,000 copies and that the company was close to breaking even, which required them to sell 276,000 units. In a blog post commemorating one year of release, Frictional Games estimated that the sales figures had exceeded 450,000 copies. By March 2021, 1 million copies were sold on PC alone. At the 2016 Golden Joystick Awards, Soma was nominated for three categories: Best Original Game, Best Story Telling and Best Visual Design. In 2018, GamesRadar ranked the game 8th in their list of "the 20 best horror games of all time".
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Currently, The Gaming Channel has 128,362 views for Soma across 8 videos. His channel currently has around 6 hours worth of content for Soma, roughly 2.07% of the content that The Gaming Channel has uploaded to YouTube.